

Turret SlalomThis area is simple: Go around the bends, don't hit the pillars. The second ramp is usually faster than going through the gap. After this, the rest of this section is straight forward: avoid the walls, avoid the turrets. Going around the ramp is another option, but it can be slower, and it puts you at risk of going out of bounds. Usually, the ramp is the best option, though going over the wall is faster if you have the means to jump. Turret SlalomBefore you get to the turrets, you have to get past the ramp. You can also drive through the trees and destroy them, but this can be slow. The safest way is to stay down and drive around the trees, but this can only be done with a small tech. The second ramp is easier for getting over the trees, but the same caution should be used. If your tech is fast enough, you can use the second ramp to jump over the trees, but be careful not to run into them or land on top of them. Then, you should avoid the first ramp, which will usually slow you down. In the very beginning, you should watch out for the trees in the middle of the course, as they can be very easy to run into. GrasslandsThis starting area can be tricky to navigate, especially with a quick-turning tech. You also need to make sure that you do not start the course too close to the edges of the checkpoint gate, as this can destroy your tech. Firstly, you must make sure that your tech is small enough to fit through the walls of the ramp. Tips and Techniques Area Information īuilding AreaWhile not really part of the course, this area can have some small challenges when starting the timer. Your time will also be posted to the leaderboard, and from here you can Retry, Exit to the main menu, or play the ghost runs by clicking their respective buttons. A ghost will be saved, which will run the course against you the next time you start. When you finish the course, you can type your name and submit your time. The object is to try to get the fastest time you can with the tech you have built. When you pass each checkpoint, your tech is healed. To finish the course, you must go through all 10 checkpoints and cross the finish line. Each area has different obstacles to get around in addition to the world itself, such as ramps, walls, pillars, and enemy techs. Besides the building area, there are 10 areas with 10 checkpoints, including the finish line. Crossing the red line will destroy your tech and respawn you at the last checkpoint. The course is highlighted with boundary lines around the edges. Checkpoint Marker - Shows you where the next checkpoint is.This can be useful when you get stuck, or if your tech is badly damaged. Return to Checkpoint - Respawns you at the last checkpoint with your last saved tech.In addition, there are two other parts of the UI not shown at the start.
#Terra tech reddit how to
This teaches you how to build a tech, how to drive, how to fire your weapons, and how to start the race. Start Tutorial - Respawns you with a cab and starts the tutorial.Dialogue Box - Gives you dialogue for various parts of the mode, such as how to start, how to build a tech, when you go out of bounds, etc.Take Snapshot - Lets you save your tech so you can use it in other game modes.Block Menu - Lets you select blocks to build your tech.Radar - Shows the directions of dispensers and enemies.Unlike in Story Mode, techs do not need a speedometer to show the speed. Speedometer - Shows the current speed of the tech.The timer starts when the player crosses the first checkpoint Timer - Shows the elapsed time in the course, as well as the best time from the saved ghosts.From here, you can see the various elements of the Gauntlet UI. They are introduced to the mode, and the player can click to proceed. You can access Gauntlet Mode from the Challenges menu on the main menu.Īfter the mode is selected, the player is starts in a circular building area.
